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How to set up the server and connect
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How to set up the server and connect
This short guide will give you the information you need to run a server and connect to it. [h="2"]Connecting to a server[/h] Extract the contents of the client archive into your game folder (where Fallout3.exe is located). Run vaultmp/vaultmp.exe or vaultmp/vaultmpd.exe and query the master server to get a list of online servers. If you can't see any servers then there likely is none online. Check the forums / main page for news. [h="2"]Set up the dedicated server[/h] If you want others to be able to connect to your dedicated server (from the internet), you have to forward port 1770 (default) in your router configuration [I]and[/I] in your firewall (or define an exception). The server ships with a configuration file (vaultserver.ini) which you can edit in order to customize your server. General settings: [TABLE] class="cms_table_grid" style="width: 500px" |- | master | Address of the master server (IP:port). The port is optional. Defaults to "vaultmp.com" |- | port | The port the server will listen on. Defaults to 1770 |- | host | The IP address to listen on |- | query | Can be either 0 or 1. Enables direct server query. Defaults to 1 |- | players | Number of player slots. Defaults to 4 |- | spawn | Determines the spawn cell of new players (hexadecimal cell ID). Defaults to Vault101Exterior (Fallout 3) and Goodsprings (New Vegas) |- | fileserve | Can be either 0 or 1. Enables file downloading from the server. Defaults to 0 |- | fileslots | Number of maximum parallel fileserve connections. Defaults to 8 |- | keepalive | If the server encounters an error, automatically restart. Defaults to 0 |- [/TABLE] Script settings: [TABLE] class="cms_table_grid" style="width: 500px" |- | scripts | Comma seperated list of PAWN / C++ scripts, will be loaded in the given order. The pathes are relative to ./ |- [/TABLE] Mod settings: [TABLE] class="cms_table_grid" style="width: 500px" |- | mods | Comma seperated list of mod files required to play on this server, will be loaded in the given order. The pathes are relative to ./mods/ (clientside: gamedir/Data/.) |- [/TABLE]