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    And how to get around the restriction modification vaultmp.esp and the consequences of its modification?
  2. View Conversation
    And can you explain to me in a nutshell, what is the adaptation of the current version vaultMP under NewVegas?
  3. View Conversation
    So I can compile binaries itself and change the code to your liking?
  4. View Conversation
    Greetings. Can you throw me to the old version of the multiplayer, which is more suited to NewWegas. I have a desire to continue to refine it, but there is no source code and server / client. If you are not hard, send me please the client, the server and the source code under the old version of the NW.
  5. View Conversation
    What kind we need formulas, except damage calculation?
  6. View Conversation
    You do not abandon this project? Most people just throw their ideas halfway.
  7. View Conversation
    Can you check the mail@csemmler.com email? whenever you have the time? I sent something to you there
  8. View Conversation
    would you like some help with the development of the mod
  9. View Conversation
    I was wondering, are NPCs and custom quests going to be in C++ or PAWN, or both? Thanks.
  10. View Conversation
    hello foxtacles, i have a problem. I can't find a link to gary 2.7 since i want to play new vegas with a friend of mine. I was wondering if you could send me a download link? Btw sorry for any trouble this might cause you
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About foxtacles

Basic Information

Date of Birth
January 14, 1993 (30)
About foxtacles
Location:
Germany
Interests:
PUSH EAX
Occupation:
Software engineer

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View foxtacles's Blog

Recent Entries

Moving into a new flat

by foxtacles on 07-02-2012 at 06:18 PM
Currently moving into a new flat, does take some days until things have settled. Sorry for not being active on the developer / forum part
Categories
Personal

My semi-professional sketch of Container networking code principle

by foxtacles on 03-16-2012 at 03:38 PM
Oh, yeah. A new pure virtual function! This one will be useful for startup syncing of game objects, too
Categories
Development

My workplace

by foxtacles on 03-05-2012 at 07:52 PM


My workplace
Categories
Personal

Progress on vaultmp

by foxtacles on 01-11-2012 at 02:52 PM
Hey,

holidays are over again And now I'm back into university and my jobs. During the last 2 weeks, I've made significant progress on important parts of vaultmp, though: I'm happy to announce that I plan to release a heavily improved version of the mod by the end of February (that is, when I passed my exams and have some more time to perform the last touches on the version).

Sorry if you expected a new version by now, but I want to make sure that I have enough time

Read More

Categories
Development

Started cleaning up and converting the Interface

by foxtacles on 12-19-2011 at 06:47 PM
Just to let you know, today I started converting the asynchronous Interface to use direct calls instead. Nothing special Holidays begin on Friday, I'll post updates from time to time in this nice blog thingy here from now

Updated 12-19-2011 at 06:49 PM by foxtacles

Categories
Development