Gets called when an
Actor fires a weapon.
Note that for automatic weapons, it is called only once per burst.
Code cpp:
VAULTSCRIPT VAULTSPACE Void OnActorFireWeapon(VAULTSPACE ID, VAULTSPACE Base) _CPP(noexcept);
Code c:
forward OnActorFireWeapon(ID, weapon);
ID - the ID of the
Actor
Base - the base ID of the weapon
None.