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  • Welcome to vaultmp.com

    vaultmp 0.1a snapshot "Gary 1" 

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    Recycler
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    Published on 04-30-2012 04:39 PM

    http://www.vaultmp.com/showwiki.php?...inaries+source

    This is basically what I've been working on the past months. In comparison to "revision 147" it got better player sync, the inventory system is back in and working, and most noticeably is the advanced scripting interface which is now available. It is partly documented here:

    http://www.vaultmp.com/showwiki.php?...ltMP+interface
    http://www.vaultmp.com/showwiki.php?...cript+examples

    vaultmp on twitter 

    by
    Recycler
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    Published on 04-06-2012 02:18 PM

    Follow @vaultmp on Twitter to get latest news and GitHub updates!

    https://twitter.com/vaultmp

    Great success 

    by
    Recycler
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    Published on 04-02-2012 04:13 PM

    17:11 < recycler> oh my god
    17:11 < recycler> I just found the bottleneck in vaultmp
    17:11 < recycler> now it runs 44x times faster
    17:11 < recycler> woooooooot

    (this may be the solution for all sync problems)
    15 Comments

    Support for TES IV: Oblivion will be discontinued 

    by
    Recycler
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    Published on 03-25-2012 01:02 PM

    I decided to stop working on vaultmp support of TES IV: Oblivion. Also I abandoned the idea of adding TES V: Skyrim support in the near future. The main reason for that decision is the extra work I have to put in (although the games are very similar engine-wise, I still have to workaround several quirks in Oblivion, for example).

    This may be very bad news for some of you However, the original purpose of the mod was to bring multiplayer experience to the Fallout genre. The approach towards Oblivion wasn't a good idea, retrospectively...

    I will leave the source code parts for Oblivion intact (commented out / separate branch, though). If someone wants to continue developing TES support, there is no need to start from scratch.

    EDIT: Oblivion 'patch' for adding support back in: https://github.com/Recycler1993/Vaul...master/patches
    12 Comments

    vaultmp 0.1a milestone roadmap 

    by
    Recycler
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    Published on 03-05-2012 07:08 PM

    Hello there,

    next release is going to be the version 0.1a - see the issues at GitHub for the stuff which needs to be done. I'm sorry but I can't give an estimate on the release date: I'm employed as a software engineer here and here and here and I'm studying computer science -> busy. I really try to work as much as I can on vaultmp because I love the idea of a Fallout / TES multiplayer myself, I probably feel like some of you do

    As always, help on the development part of vaultmp is more than appreciated (and any other support too of course!). If you want to know something about the source code, I'm more than happy to answer your questions (however, I don't have the time to explain the whole code in detail: you need to be able to figure things out yourself pretty well).

    OK, this is it again. Hope to be able to post some more updates soon...

    28 Comments

    Statement on Vault-Tec Multiplayer Mod's future 

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    Recycler
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    Published on 12-17-2011 09:30 PM

    Hello fellow community,

    first let me say that I'm very thankful for your ongoing support and interest in the mod. I constantly receive messages over YouTube, IRC etc. of users asking for assistance on setting up and running vaultmp, ...
    Read More Read More 31 Comments

    [REV-147] VaultMP Installer 

    by
    Farlo
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    Published on 12-02-2011 05:09 PM

    Courtesy of Aleksander we now have a simple installer for VaultMP. This installer will automatically place VaultMP.exe and VaultMP.dll file to your Fallout 3/NV directory, default.fos in your game saves directory, and install FOSE.
    • NOTE: VaultMP requires that the "Games for Windows LIVE Disabler" mod be installed for Fallout 3.
    If you need any further assistance or help with the mod, please head over to our forums.


    Fallout 3 - Revision 147
    Fallout NV - Revision 147
    5 Comments

  • Recent Forum Posts

    GitHub Bot

    Initial game object wrapper clas...

    Message: Initial game object wrapper classes for C++ scripts
    Author: Christian Semmler (csemmler.goe@googlemail.com)
    URL: https://github.com/Recycler1993/Vaul...57b62cafe37b49

    GitHub Bot Today, 01:28 AM Go to last post
    GitHub Bot

    Complete C++ wrappers for functi...

    Message: Complete C++ wrappers for functions
    Author: Christian Semmler (csemmler.goe@googlemail.com)
    URL: https://github.com/Recycler1993/Vaul...213fe73cb169e0

    GitHub Bot Today, 12:24 AM Go to last post
    GitHub Bot

    noexcept specifier

    Message: noexcept specifier
    Author: Christian Semmler (csemmler.goe@googlemail.com)
    URL: https://github.com/Recycler1993/Vaul...8b60da906fa65c

    GitHub Bot Yesterday, 11:49 PM Go to last post
    GitHub Bot

    Added FalloutNV database (thanks...

    Message: Added FalloutNV database (thanks NeoPhoenix)
    Author: Christian Semmler (csemmler.goe@googlemail.com)
    URL: https://github.com/Recycler1993/Vaul...0ae42a7e7b45a1

    GitHub Bot Yesterday, 10:35 PM Go to last post
    GitHub Bot

    Further expanded C++ wrappers

    Message: Further expanded C++ wrappers
    Author: Christian Semmler (csemmler.goe@googlemail.com)
    URL: https://github.com/Recycler1993/Vaul...e3215ac76ec36d

    GitHub Bot Yesterday, 09:10 PM Go to last post
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